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Software

Game Design

AI Behavior Trees

Core Mechanics

Traversal Mechanics

Character Abilities

Combat Systems

Character Creation

Quest Systems

Level Design

Procedural Dungeon

Environmental Objects

Interactable Objects

Traps
Level Layouts

Game Engines

Unreal Engine

Programming Languages

Unreal Blueprint Scripting

C++

C#

3D Software

ZBrush

Blender

Gaea 2.0

Texturing

Substance Painter 3D

Krita

Blender

CRAFTING EPIC ADVENTURES

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My Story

I love creating and sharing my creations. I never stop learning. I harden from pressure and will continue to grow from this passion. The journey has been so thrilling, that I pray it never ends.

 

Iteration and persistence are the key to success with any mechanic or character.

I have a certification of completion through ELVTR for both Game Design with guidance from Cameron Williams and
3D Character Art guidance from Priscilla Landerer.

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