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Summoners Grave
Length: 1 day
Goal: Something Playable
Type: GameJam
Design: Wave Spawner, Survival, Action
Roles: Game Designer, Level Designer, 3D Artist, VFX Artist
Engine: Unreal Engine 5.5






Breakdown
Core Mechanics:
Combat
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AI:
I set up a simple AI that just goes to the main location at the start of spawning. Everything runs on Behavior Trees and Behavior Tree Tasks.
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Combat:
I wanted to focus on the player more than the AI. So, I made the player have spells that attach to the weapon.
The spell I chose is one that does an AOE attack and runs a trace looking for hittable targets while the VFX is happening.
Gameloop:
Sacrifice enemies to summon a demon
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