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Summoners Grave

Length: 1 day

Goal: Something Playable

Type: GameJam

Design: Wave Spawner, Survival, Action

Roles: Game Designer, Level Designer, 3D Artist, VFX Artist

Engine: Unreal Engine 5.5

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Breakdown

Core Mechanics:

Combat

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AI:

I set up a simple AI that just goes to the main location at the start of spawning. Everything runs on Behavior Trees and Behavior Tree Tasks.

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Combat:
I wanted to focus on the player more than the AI. So, I made the player have spells that attach to the weapon.

The spell I chose is one that does an AOE attack and runs a trace looking for hittable targets while the VFX is happening.

Gameloop:

Sacrifice enemies to summon a demon

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