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Main Menu

Length: 2 Days

Goal: Learning

Type: Personal

Design: Simple, well-placed buttons, and camera angle for a menu design

Roles: Game Design

Breakdown

UI

Focus: Camera shot and button placement

Intent: Clean, simple, inspiration of "adventure awaits"

Implementation: I decided to add a little "flare", so when the player clicks the "play" button the character stands up, ready for adventure.

The UI was a lot of iteration and utilizing AI* to help refine the vision of size of buttons, placement, camera angle, etc.

*AI did not generate anything. I created everything in the shot. It was consulted on presentation.

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