top of page
Screenshot 2025-07-02 082332.png

Guiding Light

Length: 10 days

Goal: Something Playable

Type: GameJam

Design: Gentle, Kind, Ambient

Roles: Systems Engineer, Game Designer, Level Designer, 3D Artist, VFX Artist

Engine: Unreal Engine 5.5

Breakdown

Theme:

Generosity

​

Core Mechanics:

Interact

Dialogue
I wanted to keep mechanics simple. I always try to add multiple mechanics, but I didn't have that kind of time. I also have never done a true dialogue system, so I wanted to challenge myself with that.

​

AI:

I wanted the AI to be self-driving. So, I have them using trace channels to look for interactable objects around them. They will either look for the escape, each other or the player. When looking for the player they will either attack or run away from them. When they look for each other, this is when the AI is getting them to follow. I have the follow set on the actor that initiated the interaction to avoid any issues with reworking.

Gameloop:

Enter a level, save souls, exit level.

Tech Art:

I don't animate, so I needed a character that I didn't have to animate. I am also not a VFX expert. So I created a mesh that has noise set to the WPO, so the characters mesh is constantly moving like energy, alive. I also know simple VFX, so I wanted the niagara systems to make the character feel more unique.

bottom of page